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Sold girl town game download
Sold girl town game download








The primary skills should be self-explanatory but you can have vaginal sex in lots of different ways and I wanted the game to reflect that. I redefined the skills and categorized them in groups a primary group (Manual, Oral, Anal, etc.) and a secondary group (Elegance, Perversion, Technique, etc.) The point is that every sexual activity will require a skill in the primary group and (optionally) some skill from the secondary group. But I think I like this system better because it’s more nuanced and it adds a secondary way to affect a slave’s obedience besides the insubordination/punishment system. It’s worth mentioning that this completely obsoletes the slave leveling system, which I’ll remove at some point. By slowly changing these stats through their actions, the player can alter the mood of a slave to successively make them more compliant and eventually Slaves generally start out with low loyalty and high reason resulting in a hateful mood. These attributes are then used to determine the slave’s current state of mind or “mood”. In short, slaves now have two new stats: Loyalty and Reason (previously Mental health). I stole this system from SoldGirl Town, almost in its entirety.

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I realized that a bunch of the psychological traits would serve better as personality traits, like “Shy” and “Slutty”. Personalities work just as any other trait, but a character can only have one. This is actually a very minor addition but it should be helpful when creating characters. Personality traitsĬharacters can now be defined with a personality trait. Looking back at what I’ve done most of it have been focused on various systems in the game, which makes for really poor screenshots so bear with me. Maybe a little bit slower since work has been pretty hectic this fall. I just don’t end up posting as much as I probably should but development-wise I’m pretty much on the same pace as always. Tags: adult gamedev, Brothel Simulator, House dominae, nsfw, slave sim Writing smut The player is not required to manage their food consumption if they don’t want to, as long as they can earn enough to pay for the weekly food expenses. Naturally, the owner/player character requires more food than the common slave to be content.Īt the end of the day this is a fairly inconspicuous addition. You can also reward slaves by giving them extra food, which will have similar but positive effects. You can starve a slave to save money, however they’ll be less happy and weaker as a result. You can set how much food is allocated to each of your characters. Instead, your characters will passively consume some amount of units of food every turn and at the end of every week you pay for the total food consumed. But you don’t buy or manage a food stock. The second purpose is as a morale booster.įor every slave you acquire you have another mouth to feed.

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Slaves require food to survive and food costs money. Food will serve two purposes: primarily it’s as a simple upkeep mechanic. It definitely affects our business level,” Nick Beffer, Jack Stack Freight House General Manager, said.I’ve added food (and hunger) to the game. “When the Chiefs schedule comes out we always look at the teams that are coming into town and this season was like a dream season for us, so its been awesome.

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So hopefully we’ll have a good time, and get some good barbecue,” Cowboys fan Aaron Charles said arriving from California.Īt Jack Stack Thursday some Cowboys fans from Utah were already chowing down, and the restaurant was ready for them. “Good opportunity to see two good teams and we’ve never been to KC out here. Of course Kansas City also boasts its barbecue, which every fan we met immediately mentioned. “I’m a big fan of Patrick Mahomes but I’m a Dallas Cowboys fan at heart, Arrowhead Stadium? Come on I had to be here,” Garrett Speights said, arriving at the airport on a flight from Dallas. But Kansas City has a couple things those cities don’t, an MVP quarterback in the loudest stadium in the world. Kyle Zorn, a marketing strategist for the company says usually only vacation destinations like Las Vegas or Miami can draw that sort of interest from visiting fans.

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TickPick reports 37 percent of its sales for this weekend’s game have come from Texas zip codes.








Sold girl town game download